Throughout the article titled, “The Seduction Secrets of
Video Game Designers…”, Keith Stuart (the author of the article), has outlined
topics/considerations that are important to players and game designers. I
jotted down a few of these topics while reading the article, and I will expand
on them more below.
Autonomy – This term means to govern yourself or a person
who wants to make independent decisions. Stuart suggest that this is an
important element to players and game designers. For example, within the game,
The Sims, the player has total control over the virtual humans. They can even
decide to give a human life or death throughout this game.
Story – Compelling plot twists and shock used from movies
are proving to be an important consideration to game designers/players. Narrative
games are also a popular factor throughout games.
Disproportionate Feedback – Players are rewarded greatly
for achieving small/simple tasks in a game. Stuart compared this to a popular
game called, Call of Duty. When an enemy is shot, they explode into chunks
versus just collapsing to the floor. Pixelated firework displays at the end of
a puzzle game such as Peggle, is also something that is important to
players/designers. Stuart said it best when he described disproportionate feedback
as “an endorphin come-on”.
Failure – At first, this topic did not seem plausible to
me. However, when I read more throughout the article, I understood what Stuart
was stating. Researchers at Helsinki School of Economics’ Mind lab found that
players received pleasure when they lost a life in the game. The design team of
the game, Burnout, noticed that players enjoyed crashing the cars because of
the realistic animation that happened.
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